I'm a bit of a veteran game coder. My first job in the industry was back in 1993 for Psygnosis. Since then I've worked for SCEE, Bizarre Creations, Evolution Studios and Curly Monsters. In that time I've mostly worked on Wipeout, Motorstorm, Quantum Redshift and Bloodstone. I went indie in 2010 when Activision closed Bizarre down and make a living as a freelance/indie game coder.

Comment History
curlyrocket
curlyrocket - - 2 comments @ ExtroForge Terrain Generation

Very informative article. Thanks.

Good karma+2 votes
curlyrocket
curlyrocket - - 2 comments @ Galaxial: Mining

Love the art style on this. Can't wait to play 8)

Good karma+1 vote