I'm a bit of a veteran game coder. My first job in the industry was back in 1993 for Psygnosis. Since then I've worked for SCEE, Bizarre Creations, Evolution Studios and Curly Monsters. In that time I've mostly worked on Wipeout, Motorstorm, Quantum Redshift and Bloodstone. I went indie in 2010 when Activision closed Bizarre down and make a living as a freelance/indie game coder.

Report RSS Bit of a catch-up

Posted by on

I've been doing a development video diary for my current game-in-progress on YouTube. You can see what I'm up to by going to my YouTube channel and taking a look. My current game is a physics-heavy 2.5D vehicle sim which takes lots of inspiration from my favorite vehicle games. It's written in Unity. Take a look here:

Youtube.com

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: