A professional 3D artist in Atlantic Canada.

Report RSS Making of a Dwarf

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I've been somewhat documenting my latest project. The model itself is not yet finished and I may add more parts such as how I'd quickly create a basemesh for something like the spaulders, so this entry will probably see some updates.

For those who have Softimage / XSI / Modtools, you may be interested in the Grow Rig demo.

These next few are pretty much rinse and repeat as I create new basemeshes, while trying to finalize the overall design. I'm also working in the folds of the cloak more, as I believe they play an important role in maintaining the style. Clay, Trim Dynamics, and Damian Standard rule.

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