I have crossed the universe to win this day. I will not fail now.You cannot judge me! I am Justice itself!

Comment History
crescentspirit
crescentspirit - - 1 comments @ Unreal DirectX11 Renderer for UT, UG , Rune and DX

Hi there! Sorry to bother you but I'm trying to configure Deus Ex with your renderer, trying to make it look the best it can and I have a few questions regarding some of the options, their default values, and how they interact with each other. It would be amazing if you could help me! 🙏🏼

Coming from kentie's old DX10 renderer, most of the options are familiar but some have their values changed, probably to accommodate some of the new ones?

Specifically, I'm curious about these, all of which are set to False except Bumpmapping:

POM, Bumpmapping, Tessellation (are these conflicting somehow?)

DetailTextures, HighDetailActors

Coronas, ShinySurfaces, VolumetricLighting (can there work together with HDR, ASSAO, and SSR, or are these simply more advanced features?)

FullMeshLOD

FastAltTab

Any details you can give me about what these options do and why you have set them the way you have are welcome; I would be extremely grateful! 👍

Good karma+1 vote