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Nearly done, just a little more to go

Nearly done, just a little more to go

Project Shadeborn

We've been quiet the past few weeks but not without reason. The game is nearly done, and we're here to tell you what we've been up to.

New test build and lots of progress

New test build and lots of progress

Project Shadeborn

We'd like to apologize for our absence, but rest assured that we were not idle during this time, having a new build for our game!

We're opening public testing!

We're opening public testing!

Project Shadeborn

We figured it's about time we start getting some active player feedback and so we're going to be opening up our test map for people to try out what we...

Even in a slow week, we put the enemies in the game.

Even in a slow week, we put the enemies in the game.

Project Shadeborn

This time we offer a few insights into the gameplay and the programming progress.

Plenty to show this time

Plenty to show this time

Project Shadeborn

We come here after some time of inactivity to present you with a progress report that is far beyond what we usually have to show, including sprites, a...

A reexamination of our direction

A reexamination of our direction

Project Shadeborn

This week we found ourselves on the receiving end of some advice. Having carefully considered our options, we opted to take it.

A slow week but not one without progress

A slow week but not one without progress

Project Shadeborn

This week has been rather hectic for us, with other school projects getting in the way of Project Shadeborn, but a week with little progress is not a...

Creative Flow Games is moving to indiedb!

Creative Flow Games is moving to indiedb!

Project Shadeborn

Creative Flow Games is moving to indiedb from blogspot for its devblog purposes. Through this, we hope to reach a broader audience to which we can present...