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We've been quiet the past few weeks but not without reason. The game is nearly done, and we're here to tell you what we've been up to.
nearly done, just a little more to go
We'd like to apologize for our absence, but rest assured that we were not idle during this time, having a new build for our game!
new test build and lots of progress
We figured it's about time we start getting some active player feedback and so we're going to be opening up our test map for people to try out what we...
we're opening public testing!
This time we offer a few insights into the gameplay and the programming progress.
even in a slow week, we put the enemies in the game.
We come here after some time of inactivity to present you with a progress report that is far beyond what we usually have to show, including sprites, a...
plenty to show this time
This week we found ourselves on the receiving end of some advice. Having carefully considered our options, we opted to take it.
a reexamination of our direction
This week has been rather hectic for us, with other school projects getting in the way of Project Shadeborn, but a week with little progress is not a...
a slow week but not one without progress
Creative Flow Games is moving to indiedb from blogspot for its devblog purposes. Through this, we hope to reach a broader audience to which we can present...
creative flow games is moving to indiedb!
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