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Pros - Atmosphere, enemy design, level design, sound design, honestly its just well designed.
Cons - Spent 3/4 of the game over-encumbered and the remaining 1/4 on the verge of becoming over-encumbered.
Item weights should be revised, don't know if doom supports decimal values but definitely something to look into.
Aside from a few moments early on was never in any real danger outside of enemy groups that bordered on BS instant death squads but a liberal application of shotgun to the face of the heavy hitters of the group resolved the problem.
A few buggy collision blockers in weird places, missing things and several dozen rubble things rotated the wrong way but that's of little consequence beyond 'looking weird'
Cant say i like the twist ending i got, hold a great dislike for games that feature the 'it was all in your head / the player dies in the end' trope (why cant it just be mysterious mutant apocalypse for once) but the game was fun enough that it was little more than a slight smear against a ultimately solid experience.