One man development studio located in Sweden. Currently I have three games on Steam, Atmocity, Brink of Extinction and Twinstack. Projects that I'm working on are Atmocity and CubelinsTD. Prototypes in the works rCo and P5. Aside from game development, I enjoy listening to music and of course playing games.

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Hello everyone!

Newcomer here, so this first post will be dedicated towards presenting myself a bit more in detail and showing of what I have made so far, and what I'm currently working on.

My development path started with a now on hold/cancelled metroidvania game built on the Ethanon 2D engine. Unfortunately, that engine proved to difficult to work with and wasn't powerful enough to handle what I wanted to do so I moved over to Unity3D quite soon, but there ended up trying to expand the game into 3D, making the game too difficult for where I was at the time. This was back in 2014-2015. These are some later shots from the game on the Ethanon Engine:

Untitled Metroidvania

Untitled Metroidvania

Untitled Metroidvania

(Main character was temporary btw, can't stress that enough!!)

Having made the jump to Unity I also needed to learn C# (Ethanon uses angelscript for scripting). This is when I decided to start working on a tetris-like and a TD - The games that are on Steam now. These games have been presented before and you can read up on them on several sites, so I won't go into any detail about them.

BoETwinstack

Since I'm a bit of a restless soul I keep making prototypes pretty much all the time. Currently I have two prototypes that have matured enough to be considered my up and coming games - Atmocity and MiniTD.

Atmocity is a city building and resource management game similar to personal favorites such as Anno 2070 and older games such as Sim city 4, Settlers and Afterlife. However, the game challenges you to build within a given atmosphere, but allows you to build in all directions:

Atmocity

Atmocity

MiniTD (working title) is a tower defense game with procedurally generated levels. I have a presentation of the level generation available on my website (correcturegames.com) for those who are interested in a more in depth description.

MiniTD

MiniTD

Both Atmocity and MiniTD are planned for release in late 2018.

As for my prototypes, rCo could be seeing a release in 2018 as well. P5 will be later. Given my history a bunch of other prototypes are bound to show up in the meantime. :D

So who am I? I'm a 33 year old Swede with a background as industrial machine/robot programmer gone economist who loves to make games! I now have 2 games on Steam and roughly 4 years of development experience. I used to do texturing and level design already as a teen, but now consider my main strength coding. I do all the modelling and texturing though, as well as music.

Lastly, I would like to say I enjoy helping others with their projects, so questions are always welcome. I also take the odd request if anyone needs a texture, mesh or maybe some music. :)


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