One man development studio located in Sweden. Currently I have three games on Steam, Atmocity, Brink of Extinction and Twinstack. Projects that I'm working on are Atmocity and CubelinsTD. Prototypes in the works rCo and P5. Aside from game development, I enjoy listening to music and of course playing games.

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Posted by on

Hello!

It's been a hectic couple of weeks, releasing Twinstack on Steam, making a pretty hefty update for Brink of Extinction, while also trying to celebrate Christmas and new years eve.

Lately I've been working on a new tile set asset that will go up on the Unity asset store in roughly two weeks. But my main aim atm is to get Atmocity into an early alpha state. Currently most of the code regarding construction/destruction, buildings' wants and don't wants is done. But UI and main menu code is sorely lacking atm. So that will be my main focus moving forward.

The early alpha for Atmocity is scheduled to be available to a select few at the end of January. I hope to be able to post some updates until then. :)

/ Dispersing Minds

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