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Comment History
Con_Artist
Con_Artist - - 11 comments @ Master Sword Sneak Peek #2

Ok here it is for the final time, my appologies.

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Con_Artist
Con_Artist - - 11 comments @ Master Sword Sneak Peek #2

Sorry, this is the correct one.

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Con_Artist
Con_Artist - - 11 comments @ Master Sword Sneak Peek #2

Here you go champ, try this link.

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Con_Artist
Con_Artist - - 11 comments @ Methrid: The War for Tempus

Just a heads up. I will be using the news feature on the left hand side.

Keep it to the left to see the latest news on the mod! :)

I'll leave this comment area for the fans.

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Con_Artist
Con_Artist - - 11 comments @ Methrid: The War for Tempus

I would like you all to welcome Townsend to the team. He will be our lead character designer and will be sketching out most of our in game characters. Remember that all of this is conceptual, nothing is final, but this will give you a better feel of what is to come in this unique artistic flavored game.

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Con_Artist
Con_Artist - - 11 comments @ pachiii

Impressive concept art! I gotta get you to work for my company some day ;)

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Con_Artist
Con_Artist - - 11 comments @ Defiance

Good work man! Glad to have you on my team. ;)

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Con_Artist
Con_Artist - - 11 comments @ Methrid: The War for Tempus

We are still well into the conceptual stages. All the basic core ideas, features, and misc art have been documented.

At the moment our site is under a major overhaul. Expect to see a fully functional site up and running within the following month or so.

We are in dire need of landscape, structural, and character illustrators and HL2 fantasy/medieval mappers. If you are interested in applying, be sure to send an email along with samples of your work to:
black.haven.productions@gmail.com

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Con_Artist
Con_Artist - - 11 comments @ Methrid: The War for Tempus

It was taken from another source for conceptual purposes, we needed to show some form of image to justify the theme of the mod. Our own conceptual art will be posted soon enough.

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Con_Artist
Con_Artist - - 11 comments @ Methrid: The War for Tempus

I understand how hard it is to understand what the gameplay mechanics will be like this early on in development. There is a reason for this and we appologize for the inconvenience.

For now I can say that this mod will NOT be a MORPG, in a sense it will be a team based multiplayer war experience never depicted in a game of this scale. What it will have is a skill system used to level up your character in areas which will allow him to excell in, i.e. engineering, fighting, spell casting, ect. We want to give the player the freedom of choice, choice to either become the best of his class or to start from scratch and become the best of the lower of classes, i.e. an excellent peasant/halfling engineer.

I hope that clears things up a bit.

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Con_Artist
Con_Artist - - 11 comments @ Methrid: The War for Tempus

As of now everything is in current design document form, however I can say that everytime you join a server you will start off at the lowest level of the selected class. This being so that you can have the option to keep progressing that certain sub class or skill up in other areas.

Hope that answered your question. :)

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