This member has provided no bio about themself...

Comment History
ComptonUnhh
ComptonUnhh - - 4 comments @ Enemies Dont Always Drop Broken Guns - STCoM

I really dont understand why it has a problem with my tweak, keep getting a CTD and all I did was change the numbers to suit my ideal drop rate.

I think ive narrowed down the issue to this segment here.


local function eat(temp,itm)
if (is_weapon(itm:section())) then local c
if (cond > 0.8) then
itm:set_condition(math.random(5,50)/100)
printf("-eaten:"..itm:section())
end
end
end
npc:iterate_inventory(eat,nil)
utils.se_obj_save_var(npc:id(),npc:name(),"items_eaten",true)
end

If im reading this correctly, its saying any time a corpse is spawned, if the condition of the weapon is above 80%, it will set the condition to between 5% and 50% which completely contradicts the other drop specifications.

Good karma+1 vote
ComptonUnhh
ComptonUnhh - - 4 comments @ Enemies Dont Always Drop Broken Guns - STCoM

EDIT: Nevermind, my problem is CTD's involving the item condition mod, not the FOV config

Good karma+1 vote
ComptonUnhh
ComptonUnhh - - 4 comments @ Arsenal Overhaul for Call of Misery

Thats for STCoM, wont it not work with my AO install i got from you?

Good karma+1 vote
ComptonUnhh
ComptonUnhh - - 4 comments @ Arsenal Overhaul for Call of Misery

Im getting a crash as soon as i try to load the game in relation to the optional addon for enemies not to always drop broken guns. Heres the crash report. Any Ideas?

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 189
Description : fatal error
Arguments : LUA error: ...of misery_1.0d_fix2\gamedata\scripts\bind_stalker.script:49: attempt to index global 'death_manager' (a nil value)

stack trace:

0023:0056717C xrCore.dll, xrDebug::fatal()
0023:0529B774 xrGame.dll, CDialogHolder::UseIndicators()

Good karma+1 vote