Weird interaction with monster attacks where attacks that are aimed at the player but hit another monster causes the player to flinch. You can reproduce this with a cyberdemon and any other monster including another cyberdemon. Tested on Doom II on GZDoom 4.8.2
Also I don't know if you will intend to fix this but slashing an archvile (that is reviving an enemy) and/or the revivee with RPGLite Redux on will cause the game to hang.
Relevant mod: Github.com
CommanderX24
joined
This member has provided no bio about themself...