This patch is no longer required - Please download the gameinfo fix under the file section of the mod. This will fix all issues.
This patch is no longer required - Please download the gameinfo fix under the file section of the mod. This will fix all issues.
Feel free to contact me if any other issues arise or if you wish to use any of my props, sounds etc from the mod.
Steamcommunity.com
A fix for the crash on launch has been uploaded, it is available under the file section of the mod - Simply replace the gameinfo.txt from the download with the one in your sourcemods\blackmesafallback file and launch the mod (Steam restart may be required)
Turn around and go back to the main building on the surface dude, Near where you spawned...previously closed door is open.
Nothing can save the dead and passing CoD franchise.
No CoD had good multiplayer since CoD2:UO.
Mods aint gonna save this crappy franchise :)
CoD is Essentially Over.
No love loss here, thats what you get for making small maps with Counterstrike style gameplay that is infact, worse then CS. :)
Alrighti, Seems this Pink issue was on a lower-end computer using Non-HDR, which as stated - is required for the game to render properly :)
Err, if by any chance you encounter any "Pink" things during the later maps - it is due to a lightmap file being corrupted during zipping - It can be fixed by typing buildcubemaps into console ~ (needs to be enabled in options)
Also ive been told there might be a map that didnt have its node points updated - So if you Quick save on this map - it may reload with "AI Disabled" if this happens, just LOAD from the beginning of the level, Each level beginning saves an Autosave.
Hope noone really encountered these issues!
@justbarney
Well that is unusual....
I dont know, Your Comp probably cant handle it, either your Audio or Video is incapable of rendering @ the rate required.
I never saw any bugs that crashed the game....
@freredarme
This mod wasnt built for public release originally.
I simply did not have time to add more detail to the 35 maps.
The later half of the mod is where i spent the most time anyhow.
Get over it and stop negating everywhere you go :p
@dufake
No sir, You gotta double back out of the water area to the main building - the previously closed door is opened once you trigger the zombie spawns. - Which you have certainly done if you went past the Health Charger.
@dazerx
Roughly 12 months on and off mapping.
I had no play-testers or external input, if it wasnt for community shared models and generous authors happy to allow others use of there models I would never had been able to achieve this project.
Especially thanks to Romka & Modderfreak!
Anyhow this was more of a pre-project to get me re-familiarized with SourceSDK so that I can take on more difficult and sized projects with more realistic time-tables.
@hunk - Exit is at the Helipad area(where the zombies & hgrunt zombies come from) - You must double back to the main area where the APC is at, and a previously closed door has now been opened.
@freredarme
I wanted a Half-Life feel, not an overly 'prettied' up black mesa that doesnt feel like the Black mesa you remember..
Sorry I couldnt satisfy you :P
But like ive said before, This mod wasnt created to showcase mapping skills & if it were, It would never of reached any point of release.
Take care.
@freredarme
All models, textures and custom sounds used are credited.
All maps are by me.
Hah, I know!
This was one of the small bugs I could not resolve as a mapper!
I inquired around but noone could help me.
Oh well :)
All in good fun.
@Saxon- cause this was my little mapping project to keep me busy and i built it the way I wanted, Is that a problem?
The mod has over an hour and a half of gameplay - That means alot of terrain and maps to manage - By my lonesum....Its a big job...
:)
Take care mate.
These screenshots are from pre-Alpha version anyway and may contain small visible bugs long ago fixed.
All done mate.
Just when I thought my sleepless nights for this mod were over it throws on one last one with a tediously slow upload to moddb.
Oh well, Once complete it was all good!
Please note, This wasnt released to showcase mapping skill or any of the such - It was made as a fun mod for me and some friends - And honestly, Ive spent my time on it and am quite sick of working on the one project by my lonesum self.
Yes, I have talked to both Romka and Modderfreak aswell as the Provenance team & Got the thumbs up from all of them to use the models.
Uploading now, should be done sooner or later.
combine-
Core joined
Harcore, longterm gamer. SourceSDK Mapper.