Harcore, longterm gamer. SourceSDK Mapper.

Comment History
combine-
combine- - - 18 comments @ Mesa - Fallback Patch - Source SDK 2013 - *Obsolete*

This patch is no longer required - Please download the gameinfo fix under the file section of the mod. This will fix all issues.

Good karma+1 vote
combine-
combine- - - 18 comments @ Mesa - Fallback

Feel free to contact me if any other issues arise or if you wish to use any of my props, sounds etc from the mod.
Steamcommunity.com

Good karma+3 votes
combine-
combine- - - 18 comments @ Mesa - Fallback

A fix for the crash on launch has been uploaded, it is available under the file section of the mod - Simply replace the gameinfo.txt from the download with the one in your sourcemods\blackmesafallback file and launch the mod (Steam restart may be required)

Good karma+4 votes
combine-
combine- - - 18 comments @ Mesa - Fallback

Turn around and go back to the main building on the surface dude, Near where you spawned...previously closed door is open.

Good karma+1 vote
combine-
combine- - - 18 comments @ Black Ops to add mod support in May!

Nothing can save the dead and passing CoD franchise.
No CoD had good multiplayer since CoD2:UO.

Mods aint gonna save this crappy franchise :)
CoD is Essentially Over.
No love loss here, thats what you get for making small maps with Counterstrike style gameplay that is infact, worse then CS. :)

Good karma+1 vote
combine-
combine- - - 18 comments @ Mesa - Fallback

Alrighti, Seems this Pink issue was on a lower-end computer using Non-HDR, which as stated - is required for the game to render properly :)

Good karma+1 vote
combine-
combine- - - 18 comments @ Mesa - Fallback

Err, if by any chance you encounter any "Pink" things during the later maps - it is due to a lightmap file being corrupted during zipping - It can be fixed by typing buildcubemaps into console ~ (needs to be enabled in options)

Also ive been told there might be a map that didnt have its node points updated - So if you Quick save on this map - it may reload with "AI Disabled" if this happens, just LOAD from the beginning of the level, Each level beginning saves an Autosave.

Hope noone really encountered these issues!

Good karma+1 vote
combine-
combine- - - 18 comments @ Mesa - Fallback

@justbarney

Well that is unusual....

I dont know, Your Comp probably cant handle it, either your Audio or Video is incapable of rendering @ the rate required.

I never saw any bugs that crashed the game....

Good karma+1 vote
combine-
combine- - - 18 comments @ Mesa - Fallback

@freredarme
This mod wasnt built for public release originally.
I simply did not have time to add more detail to the 35 maps.
The later half of the mod is where i spent the most time anyhow.

Get over it and stop negating everywhere you go :p

Good karma+6 votes
combine-
combine- - - 18 comments @ Mesa - Fallback

@dufake
No sir, You gotta double back out of the water area to the main building - the previously closed door is opened once you trigger the zombie spawns. - Which you have certainly done if you went past the Health Charger.

Good karma+1 vote
combine-
combine- - - 18 comments @ Mesa - Fallback

@dazerx
Roughly 12 months on and off mapping.
I had no play-testers or external input, if it wasnt for community shared models and generous authors happy to allow others use of there models I would never had been able to achieve this project.
Especially thanks to Romka & Modderfreak!

Anyhow this was more of a pre-project to get me re-familiarized with SourceSDK so that I can take on more difficult and sized projects with more realistic time-tables.

Good karma+1 vote
combine-
combine- - - 18 comments @ Mesa - Fallback

@hunk - Exit is at the Helipad area(where the zombies & hgrunt zombies come from) - You must double back to the main area where the APC is at, and a previously closed door has now been opened.

Good karma+3 votes
combine-
combine- - - 18 comments @ Mesa - Fallback

@freredarme
I wanted a Half-Life feel, not an overly 'prettied' up black mesa that doesnt feel like the Black mesa you remember..
Sorry I couldnt satisfy you :P
But like ive said before, This mod wasnt created to showcase mapping skills & if it were, It would never of reached any point of release.

Take care.

Good karma+4 votes
combine-
combine- - - 18 comments @ Mesa - Fallback

@freredarme
All models, textures and custom sounds used are credited.
All maps are by me.

Good karma+1 vote
combine-
combine- - - 18 comments @ Mesa - Fallback

Hah, I know!
This was one of the small bugs I could not resolve as a mapper!

I inquired around but noone could help me.

Oh well :)
All in good fun.

Good karma+1 vote
combine-
combine- - - 18 comments @ Mesa - Fallback Screenshots

@Saxon- cause this was my little mapping project to keep me busy and i built it the way I wanted, Is that a problem?
The mod has over an hour and a half of gameplay - That means alot of terrain and maps to manage - By my lonesum....Its a big job...
:)
Take care mate.

These screenshots are from pre-Alpha version anyway and may contain small visible bugs long ago fixed.

Good karma+4 votes
combine-
combine- - - 18 comments @ Mesa - Fallback

All done mate.
Just when I thought my sleepless nights for this mod were over it throws on one last one with a tediously slow upload to moddb.

Oh well, Once complete it was all good!

Good karma+1 vote
combine-
combine- - - 18 comments @ Mesa - Fallback

Please note, This wasnt released to showcase mapping skill or any of the such - It was made as a fun mod for me and some friends - And honestly, Ive spent my time on it and am quite sick of working on the one project by my lonesum self.

Yes, I have talked to both Romka and Modderfreak aswell as the Provenance team & Got the thumbs up from all of them to use the models.

Uploading now, should be done sooner or later.

Good karma+1 vote