This member has provided no bio about themself...

Comment History
ColonelCarter
ColonelCarter - - 5 comments @ ITA Artillery Division

This isn't specifically related to Italy, but do you know if there is a ways to change the Rate of Fire scaling that's displayed in-game?

In the base game we have Very Fast | Fast | Medium | Slow | Very Slow which is fine since even the Very Slow is still like once every 10 seconds. But with the new scaling of artillery to be more historically accurate, would it be possible to change these to seconds per attack ranges/add more categories to more accurately represent their Rate of Fire in-game? I know you have spreadsheets with the statistics of all the units but it's kind of a hassle to pause, minimize, look up the unit, then go back to the game with the knowledge of how often you can fight/if the unit can take normal skirmishes.

Obviously this would just be a quality of life change and is by no means necessary, but I was just curious if it was possible. Great work on the mod so far, a lot of the stuff looks really cool.

Good karma+1 vote
ColonelCarter
ColonelCarter - - 5 comments @ JPN Shipyard

Since the docks have to face the water, I assume one would be able to rotate the building when unpacking it like an airfield? If so, does that also mean that it can only be sold and not repacked?

Good karma+1 vote
ColonelCarter
ColonelCarter - - 5 comments @ Uncommon Valor Open Beta Test Patch

Hey Gizmotron/Harkonnen, I've played through the WWII mode with all the Axis nations and what exist of their SP campaigns and have compiled a list of bugs/oddities, but it's too long to post in a comment. Is there anyway I can send it to you or should I just split it between comments?

Good karma+1 vote
ColonelCarter
ColonelCarter - - 5 comments @ Gizmotron's Axis & Allies User-Mod

The banzais don't get close persay, they just run to the center of the circle that shows up when you hover over a plane and kill it. It's just annoying because it slows the game down from a pretty much won standpoint. (usually Air supremacy=victory) Funny seeing Suicide Squads with a level of experience though.

I did beat Iwo Jima, only ones I haven't beaten are Hawaii (haven't tried yet) and Berlin. I gave up on Berlin because I just keep getting demolished by air almost immediately, and even if I go purely with AA/engineers the first ground troops to reach just plow through my base. I even edited the map so that Germany doesn't get airpower and instead got tankrushed to death. I tried going straight to tanks, couldn't get enough troops up in time. Tried infantry masses because they're cheaper so I could build up econ, and one SS Artillery Tank routes them all. Survived the longest cranking out as many AT Mechs as possible, but then Konev caved and angry Germans swarmed my southern flank. I'll put air back in and give it another go, but the German starting money is so high...

Good karma+1 vote
ColonelCarter
ColonelCarter - - 5 comments @ Gizmotron's Axis & Allies User-Mod

Great mod, I've had lots of fun going through the campaigns again with this. A couple of things I will comment on, though.

First, the Japanese Banzai Infantry are currently able to blow themselves up against planes which is REALLY annoying for Japanese Stronghold, Iwo Jima and Okinawa where you basically have to level the opponents' bases before trying to get any work done.

Second, I don't really agree with Depots not using a building slot, because the AI doesn't realize that it doesn't need more resources and literally covers the map with depots. On the previously stated Iwo mission I was just holed up on Mt. Suribachi for over two hours shooting down air with 12 AA Mechs, keeping my base repaired with 10 engineers, and fending off assaults with about 30 various marine regiments. When I finally bombed out their Corps, I could expand but everywhere outside MY supply zone was covered in depots and many trucks roamed around because there was no room to unpack. (wish I had a pic, it was insane)

Last, a lot of the German units have weird upkeep/power scales, like the regular SS Panzer IV regiment having less upkeep than an SS medium Panzer brigade or Panzer V brigade despite being completely superior in damage and defense.

All in all, great work, this really brings new life to a great game. Can't wait for Uncommon Valor.

Good karma+2 votes