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This gametype extends Last Man Standing. When a player or bot is killed, if the killer's health is under 100, it is restored to 100; otherwise, the killer's...
This gametype extends Domination by triggering an earthquake once every 30 seconds on average, resetting all Control Points to neutral.
This mutator replaces Health vials with Easter Eggs giving random effects when picked up. Killing a player with 7 or more points also spawns an egg. Instead...
These mutators change the appearance of a player or bot when it kills another. When it dies, it reverts to its original appearance. Disguise (mesh+skin...