Game Director for GRIP, a futuristic combat racer inspired by rollcage ----------------- Been a long ride of turbulent development and there's plenty more to come, but making games is like nothing else. It's the best. Like most, if not all devs on Indie DB, GRIP's team is small and production started as a hobby. It's strange seeing your project out in the world, open for scrutiny, and although it can be draining at times it's what keeps us going, always striving to improve.

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