thechineseroom is the name of a development research project I run at the University of Portsmouth, UK. We're interested in first person gaming - particularly, using mods to explore questions about gaming that you can't answer by just analysing commercial releases or theorising about them.

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So it's been a really busy year, even if there's no so much to show at the moment.

Right now, I'm working hard on trying to get a new project off the ground. I spent the early part of the year talking to studios about a game, which was looking good until someone decided to flush the economy down the toilet, which meant studio closures, and end of conversations. So, we're back to being a small dev team with big ideas, and hoping to start building the new project in October or November this year. It's called "Everybody's Gone to the Rapture" and it is the spiritual successor to Dear Esther. And that's all you get at the moment. Once we get the budget in the bank, expect some early concept art as soon as we can get it done. I will start up a new project page here once there's enough to justify it.

In the meantime, there's some more information on the website: I'm also now on Twitter and post updates there:

What else? Oh yeah, so I put together a panel for SXSW interactive on art/indie/experimental/not games, featuring yours truly, Tale of Tales, Lewis Denby (postscript) and Tracy Fullerton (google The Night Journey - it's a beautiful piece of work). Jessica Curry, our superstar audio designer will chair. It needs your support, so head over to and vote for us.

Also, I'm going back to Indiecade in LA this year - If you are in that neck of the woods, it's well worth checking out.


Holy ****, you're doing something with Tale of Tales? Awesome awesome awesome. You guys - mostly you, Pinchbeck - are shaping up to be my role models.

And this new project, "Everybody's Gone to the Rapture", will it simply be more of Dear Esther? And will it feature the Edward Whinterland the Korsakovia credits spoke of?

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