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Comment History
Chimera
Chimera - - 3 comments @ HiT-SQUAD

You make a good point, but if you can get most of the pre-planning done before the game ships, then that gives you more time to focus on content creation and implementing said content. Make sense?

Good karma+1 vote
Chimera
Chimera - - 3 comments @ New HiT-SQUAD Weapon Render

Being the modler I feel that I at least have to put in my $0.02:

I make my own models.

Their might be some folks out there that feel they need to rip off other people's work, but we have a higher work standard here. Besides, look at how much I would have had to edit to make their model look like mine. It would take less time to create it from scratch than it would to modify their's.

Good karma+1 vote
Chimera
Chimera - - 3 comments @ HiT-SQUAD

Heh, I guess I should check these more often...

gozinta82:

The garbage that you are refering to is the result of freezing a sub-patched model in Lightwave. As Mailman already stated the hi poly model is used for creating the normal maps. You could use fewer polys in the hi-poly model, but why? It's easy to model organic objects using sub-patches, and a frozen subpatch model works great for making normal maps. I see no reason to change the technique.

Good karma+1 vote