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RSS Reviews
10

Edain Mod

Mod review

Gewd mod

It is a prime example that limiting build placement actually improved the mod itself. Plus it expands the game in SO many ways and adds assets that just... so thematic.

9

Ultimate Apocalypse Mod (DOW SS)

Mod review

After the patch and some support, I got the game to work to top performance, It is now boosted to a 9, there are only a small couple of things keeping it from being a 10, that being the unbalance so to speak, not in terms of stats and such, but in terms of design, I feel that the Space Marines have been somewhat undershot, it could have been a far more interesting faction if it included such things like specialized units based on certain doctrines like other factions do. I also feel that the Tyranids have a jarring quality inconsistency, you can see that the models made specifically for this mod are top tier, but the other models that came from the original tyranid mod looked particularly poor and plastic, perhaps this might improve performance? Also general AI can be really bad, Orks seem to be really bad for it but, the AI piles up items to the point that most of their army is stuck at the base more often than naught, Daemons have this problem somewhat too where the block themselves in and go on a purely minion build. Even on Insane difficulties the AI seems to like to hover on resources, not doing anything with them cept build the same things and limit themselves even if they have not hit a pop cap. I see a super weapon once in a blue moon on insane which I thought would be the gamemode where you would seem most of that happening.

Either way this mod is amazing, Ai may need to have more spacing when building or at least made to build more items next to listening posts to avoid blocking themselves in, but you can still get a lot of fun with this mod, best out there.