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Comment History
cdee
cdee - - 4 comments @ SunFire

ok

Good karma+1 vote
cdee
cdee - - 4 comments @ SunFire

zondronum 3.1 gzdoom unviersalmultiplier doom 1 doom 2 doom tnt doom plu.....

Good karma+1 vote
cdee
cdee - - 4 comments @ aubrey's Edit of Project Brutality 3.0 BETA

zandronum 3.0 alpha ????? error
Project Brutality 3.0 test

Good karma+1 vote
cdee
cdee - - 4 comments @ aubrey's Edit of Project Brutality 3.0 BETA

(zandronum 3.0 Alpha) ???

OS: Windows 7 (NT 6.1) Build 7601
Service Pack 1
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/ZandroDev3.0-170416-0710windows/zandronum.pk3, 689 lumps
adding ./doom2.wad, 2919 lumps
adding C:/ZandroDev3.0-170416-0710windows/Project Brutality 3.0 Test.pk3, 26231 lumps
adding C:/ZandroDev3.0-170416-0710windows/Project Brutality 3.0 Test.pk3:e2m8.wad, 11 lumps
adding C:/ZandroDev3.0-170416-0710windows/Project Brutality 3.0 Test.pk3:e3m8.wad, 11 lumps
adding C:/ZandroDev3.0-170416-0710windows/Project Brutality 3.0 Test.pk3:terrain.wad, 260 lumps
adding C:/ZandroDev3.0-170416-0710windows/Project Brutality 3.0 Test.pk3:titlemap.wad, 7 lumps
adding C:/ZandroDev3.0-170416-0710windows/Project Brutality 3.0 Test.pk3:xhairs.wad, 94 lumps
adding C:/ZandroDev3.0-170416-0710windows/PB_Allow_SV_Cheats.pk3, 1 lumps
I_Init: Setting up machine state.
CPU Speed: 3300 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
Family 6, Model 42, Stepping 7
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.24.16
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ANIMDEFS: Can't find FWATER02
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "Project Brutality 3.0 Test.pk3:melee.txt" line 250:
Sprite names must be exactly 4 characters

Good karma+1 vote