"Thousands of old maps, models and projects hidden deep inside long-forgotten folders in between countless reference pictures never put to use and old text documents"

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS First model in Source (view original)
First model in Source
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
cW#Ravenblood - - 6,703 comments

Pretty cool.
First try and with right collision/phy model? :D

Reply Good karma Bad karma+2 votes
Orange_Tomato Author
Orange_Tomato - - 488 comments

Yup broke it up into 11 collision elements ^^

This: Dev.wallworm.com
makes it a lot easier to export, even though collision and qc still has to be done...

Reply Good karma+2 votes
cW#Ravenblood - - 6,703 comments

Ah ok, nice :D
I dont think that there is a Blender version of it, but we have some nice Source Exporters, too :D

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

After going all the qc code and compiling bullshit, I finally made it :D

For the mod Nox Aeterna.