"Thousands of old maps, models and projects hidden deep inside long-forgotten folders in between countless reference pictures never put to use and old text documents"
After going all the qc code and compiling bullshit, I finally made it :D
For the mod Nox Aeterna.
Pretty cool.
First try and with right collision/phy model? :D
Yup broke it up into 11 collision elements ^^
This: Dev.wallworm.com
makes it a lot easier to export, even though collision and qc still has to be done...
Ah ok, nice :D
I dont think that there is a Blender version of it, but we have some nice Source Exporters, too :D