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Caatalyst
Caatalyst @ Development Update 8# - Introducing the Machine Gun Turret Family

Hi ComboMashNeil,

Thank you for the kind words. We are working on introducing controllable units to the game which can be either built through the command centre or deployed as a special ability adding a real time strategy feel to the game. We've also gone for an old school visual style, a bit like the classics of the 90s such as C&C, KKND, and Dune. Depth is what we are aiming for and what I hope will make us stand out. We are aiming to make the game look and feel very immersive, squeezing all we can out of the hardware available in your average mobile device. Everything in the game is being thought out in tremendous detail, from the way towers are built to the map structures and landscape. As replay is key in tower defence we are looking at ways to bring the story to life through game play. I will keep posting updates on here and through our social media pages with new updates and content. We still have a lot to do and naturally, things grow and evolve all the time.

James

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Caatalyst
Caatalyst @ 2112TD Development Update 2# - Welcome to Pluto

That's what the rest of humanity thought... until 2112 ;)

Thanks for the kind comments and feed back much appreciated!

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Caatalyst
Caatalyst @ Introducing the Flame Thrower Family

Thank you we appreciate your feedback!

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Caatalyst
Caatalyst @ 2112TD

That's a great idea Backdraft! It all depends on time as we are aiming for a Q4 release this year. I will add this to the game notes though and see if it can be added to an update if it doesn't make it into the first release.

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