My name is Jarl Larsson, I live in Sweden and I'm currently studying for a Master of Science in Game and Software Engineering. I am passionate about 3d programming, data visualization, game design, art and project management. I like to work with code and art interchangeably and I'm intrigued by the psychological side of game- and interface design.
A deferred renderer I made using DirectX 11. Features SSAO, shadow mapping, DOF, velocity buffer motion blur and various edit controls.