Nevermind I figured it out. For anyone curious, the way to do this is to open the decorate file in the "actors" folder that is called "playerpawn" and look at the top for the part that says "ACTOR Dusk_Player : PlayerPawn". Change the part that reads "PlayerPawn" to read "Zmoveplayer". This will make the game refer to the Zmove class setup for any things which the doosk class setup doesn't cover, when PlayerPawn makes it check back with the vanilla doom player class instead. And since movement stuff isn't defined by the doosk class... there you have it. Hopefully that's helpful to someone else.
bumble234
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