Bryan Walter specializes in environments for Game art and Film Previs. Most notable works "Jungle Book", "Ready Player One", "Archangel VR" On his spare time, he participates in game jams, actively draws, streams, and focuses on maintaining a balanced lifestyle.
-Dialogue System V4 improved!
-spirit jelly accessories added
-"Cinematic" intro now supports the dialogue system
-level designs have been updated
-Improved game title sequence
-Improved game state flow
You guys....I feel it, I see the light! I still have a long ways to go..... but I finally feel like I've reached the point where I'm spending more time creating, and less time figuring out how to code 😊 Anyways, the biggest thing to showcase here is the dialogue system. I've found a way to have an NPCs give you items, all executed of a spreadsheet hashtag! What do you think so far?
"Guarding is a sacred right for them. They take their jobs very seriously. It's an art...
However, they're incredibly dim creatures...and most of the time....they don't even remember what they're supposed to be guarding 😓 but they mean well...and they're doing their best"
Follow Insta to support my Gamedev Journey:
Did some quick animation for another character I'm prototyping 😊 This creature is the Spirit Guide of the "Forbidden realm". This is the one you go to for when you need hints, upgrades, or general direction!
Spent most of the day importing and plugging this guy in, cleaning up and refining the dialogue system, and now.... I'm modifying its behavior tree to include more custom actions 🤖
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