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Fallout: New California

Mod review may contain spoilers

Alright I'd like to start with the positives to this mod before I tear into it.

Starting up a new game I felt hooked into this world, the vault was great even if it lagged my machine up quite a bit, but I was still excited to wander around and look at everything. The voice acting is great for some NPC's others such as in the raider camp have ear rending high pitched crackling audio which can be fixed with a quick re-record and replace.

That's about where I feel the good ends.

The world space is filled to the brim in some places causing a lot of lag in the location dropping me to the low 20's in fps, these areas are fun to explore and held my interest for a little bit, then it's out into the wasteland where there is nothing and nothing more a little farther down the road. I feel like there is a huge gap in encounters where it's massive amounts of combat then a dry spell for 30 minutes while you walk down the roads looking at rocks and some trees, wandering around is pretty much pointless since the world space is a desolate wasteland with there being little to no life at all wandering around. To really sum it all up quickly, it just feels empty and devoid of a soul that the base game has.

Combat, where to begin on that. Spending so much time fighting the mobs that are bullet sponges such as the super mutants just is not fun, the constant re-spawning of them really set me off since it made trying to level and loot no fun at all since I would just get shot in the back and re-spawn to just die again while fleeing. I feel like it could be an easy fix with maybe toning the spawns down and maybe not throw a few hundred mutants at the player.

Now to the meat of the mod itself the story, The first part of being in the vault is fun, a new take on who the player is and its interesting. Leaving the vault was exciting I was ready to go out and about to see this new landscape and explore to my hearts content but instead I found myself passing a charisma check and ending up as a prisoner in a bandit camp, this was lame and it felt forced to make you progress the story line. The first event where you leave the vertibird to fight the NCR broke for me several dozen times and it made it infuriating to try and play (This was the only area this really happened to me). So after all that and progressing the story line attacking Daggerpoint pushed me to almost uninstall the mod due to the absolutely stupid amount of mutants I only got to about level 12 throughout the whole time playing so you can guess how much fun it was to try and fight my way through that. Getting to the father, I felt his speech was interesting but then I was hit with the whole "You are a clone I devised for my own evil purpose" bit and I groaned, the ending had the best bit of voice acting with bragg screaming at me it felt satisfying to hear the man yell and I found it genuinely funny to listen to him have a meltdown, then it just ended, no summary nothing, just a slideshow of images that meant nothing to me since I as the player never felt connected to anywhere in the world space since none of my choices seemed to have any effect on the world.

To quickly sum the story up, It was lackluster and boring, a very VERY linear experience that made me as the player feel disconnected from my choices and made the overall experience disappointing to play. I don't think I would ever replay the mod since the whole experience has left such a bad taste in my mouth of a force fed horrible story.

But in order to really understand why I have a dislike like of the mod, go play it but keep in mind the things I have mentioned and the problems that are there, Don't go in with the thoughts of this is the best mod ever since it's not.

Review 4/10