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brooksbishop
brooksbishop - - 7 comments @ Aeternum

Just wanted to let anyone else know who may be having a similar problem, that this is being looked at, and a solution is already being worked on for a 2.0.2 patch in the near future.

My apologies to anyone who is facing this!

Good karma+1 vote
brooksbishop
brooksbishop - - 7 comments @ Aeternum

Can't afford it right now. :(

Good karma+1 vote
brooksbishop
brooksbishop - - 7 comments @ Aeternum

The game is also available at my website through the Humble Store widget, completely DRM free. They accept PayPal, Amazon and regular credit cards (through PayPal).
Aeternumgame.com

Good karma+1 vote
brooksbishop
brooksbishop - - 7 comments @ Aeternum

Thanks!
If the bundle does well, I might actually be able to afford to put the game up on Greenlight too. :)

Good karma+2 votes
brooksbishop
brooksbishop - - 7 comments @ Aeternum

Oh thanks for reminding me, I forgot to mention: The scoreboard name entry screen remembering the last entered name is a feature that is already in my dev 2.0.1 build. So It will definitely be in the upcoming patch.

Good karma+1 vote
brooksbishop
brooksbishop - - 7 comments @ Aeternum

Hey thanks for the feedback. I know Nate really appreciates when someone enjoys his work, so I'll pass on your sentiment about the writing. :)
If you like the universe, you'll be happy to know we have a couple projects in the works that will continue to flesh it out, as well.

When it comes to Winter, if you set the story dialogue to off in the options, then the summoning cinematic gets cut out almost completely. This is getting to be a pretty common complaint, so I can tell I really failed on telegraphing that the option has that effect in addition to disabling dialogue.

I admit, the scoreboard stuff is a bit rough. I had the luxury on the Xbox of being able to force a signed in user and just pulling out the user name and dropping it into the scoreboard. I think next game I'll pre-load the scoreboard like some arcade machines used to so it doesn't have to be filled up initially.

Finding the right difficulty curve in a genre that is both revered and despised for its difficulty has been quite a ride. A lot of the first stage is my feeble attempts to try to teach novice shmup players about important tactics like streaming, while still making an engaging set of levels for people looking to play for progression or score. I know it's not perfect, but I think I gave it a good shot, and I learned a lot I can apply in the future.

Good karma+3 votes
brooksbishop
brooksbishop - - 7 comments @ Aeternum

Yes, the original release was on Xbox Live Indie Games. But I polished it up even more, fixed a few bugs, added a whole new Arrange Mode and a few other surprises, and finally brought it to the PC!

Good karma+2 votes