Animator for Carriers, general idiot.

Comment History
brandonsh
brandonsh - - 15 comments @ Good Progress

I think the mist looks pretty nice, considering the amount of rain.

Good karma+1 vote
brandonsh
brandonsh - - 15 comments @ Come on, guys, let's get creative!

How did you get this idea?

Good karma+1 vote
brandonsh
brandonsh - - 15 comments @ Stalker Screaming Animation (WIP)

Axl's Homestyle Diarrhea Screams!

Good karma+2 votes
brandonsh
brandonsh - - 15 comments @ 12 Days of Carriers: Zombie Exploding Animation

Everything does, but my stuff does especially.

Good karma+2 votes
brandonsh
brandonsh - - 15 comments @ Carriers

Believe me, this is only the beginning, we're planning to get some more custom textures (because the HL2 textures are pretty awful by today's standards)

Thanks man, your tips are really helpful, we'll be sure to use them!

Good karma+4 votes
brandonsh
brandonsh - - 15 comments @ 12 Days of Carriers: Day 4

Honestly, the communication lapse from steam caused a bit of an issue for us, hopefully for day 5's release we'll have a fair bit of cool stuff for you. I have a lot of animating planned.

Good karma+1 vote
brandonsh
brandonsh - - 15 comments @ Stalker Screaming Animation (WIP)

Frankly this is probably the worst animation I've done yet, I had to rush it a bit. Definitely gonna remake it.

Good karma+1 vote
brandonsh
brandonsh - - 15 comments @ 12 Days of Carriers: Loadsamoney at ca_town

Harry Enfield is a god among men, truly.

Good karma+1 vote
brandonsh
brandonsh - - 15 comments @ 12 Days of Carriers: Standard Zombie Attack #1 WIP

Such things happen when you animate at 1am, eh?

I think keeping it in as a very rare attack could be pretty funny, but I will be doing other attack animations anyway and let the engine choose a random one on attack.

Good karma+1 vote
brandonsh
brandonsh - - 15 comments @ Carriers

Sorry, I meant TCB's the mapper, I meant to put me as animator. Don't know how I messed that one up.

Good karma+2 votes
brandonsh
brandonsh - - 15 comments @ Carriers

This is actually happening, right now the maps are the framework, the base architecture. We also have a modeller, a mapper (me), and a programmer. So, yeah.

Good karma+3 votes
brandonsh
brandonsh - - 15 comments @ Carriers

As TCB said earlier,
>It's ridiculously early in the development stage,
>I'm just getting the main architecture done.

We're still really early in the development man, current focus is gameplay and basic architecture. When the time comes, the aesthetics will be improved.

Good karma+2 votes
brandonsh
brandonsh - - 15 comments @ New map in development: ca_town

We don't need to add anything, we're sure it will be splattered with blood by the time you get near it with all those zombies!

Some decals might be added, I don't know though, you're better off asking TCB about that one.

Good karma+1 vote
brandonsh
brandonsh - - 15 comments @ New map in development: ca_town

This isn't actually the end result, by release it will definitely be more polished. Remember this is only a small part of the town, this map should be one of the larger ones.

Good karma+1 vote
brandonsh
brandonsh - - 15 comments @ New map in development: ca_town

Heterosexual Undead Life Partners

Good karma+1 vote