Brian has over 17 years experience in the game industry as a programmer, designer, and project manager. He has worked on award-winning and highly rated titles such as Dynamix's "Tribes 2", GarageGames's XBLA hit "Marble Blast Ultra", and Lazy 8's "Extrasolar". Before starting Xix Interactive, Brian was the lead on the Torque Engine that was used in games such as Legions, Rokkitball, and Metal Drift.

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Latest posts from @brian_ramage

BugSnax has launched! Adorable game, oozing with character, from the Octadad crew. Amazing team, loved working wi… T.co

Nov 17 2020

Got shoreline refraction and foam in! #indiedev #unity3d T.co

May 20 2016

This game looks awesome! T.co

Mar 31 2016

Third pass on Unity ocean asset. foam Foam FOAM! J.mp #unity3d #indiedev #gamedev T.co

Mar 4 2016

Latest ocean renderer for Unity in action: J.mp #unity3d #indiedev #gamedev T.co

Jan 19 2016

Second pass on ocean renderer Unity Asset I've been working on J.mp #unity3d #indiedev #gamedev T.co

Jan 17 2016

Funniest short film I've seen in a long time. NSFW! Youtu.be

Nov 2 2015

Wrote a post about my first pass on ocean Unity asset I've been working on J.mp #unity3d #gamedev T.co

Nov 1 2015