Brian has over 17 years experience in the game industry as a programmer, designer, and project manager. He has worked on award-winning and highly rated titles such as Dynamix's "Tribes 2", GarageGames's XBLA hit "Marble Blast Ultra", and Lazy 8's "Extrasolar". Before starting Xix Interactive, Brian was the lead on the Torque Engine that was used in games such as Legions, Rokkitball, and Metal Drift.