This member has provided no bio about themself...
I would just like to keep everyone up to date on what's going on with Tellus.
We are currently working on re-structuring our GUI to make it more user friendly and light weight. We would like everyone's input on how the changes are coming with the next few updates.
We love player feedback, and we will review all feedback that we are given.
Enjoy the game!
-Donny, Programmer for Tellus.
A huge GUI fix to Tellus Alpha 4 has just been submitted for download. Once it is approved, you will see that our region tech research GUI has a much nicer feel.
Many more editions to the GUI are planned. Most will be focused on making the GUI smaller, and more light weight.
- Donny, Programmer for Tellus.
The fourth version of the Tellus Alpha has been released. This build addresses many bugs, and add much more to the game. The notable improvements are listed below.
*Fixed Many GUI bugs.
*In game bug reports are functional once again.
*Fixes to the tutorial.
*The Main menu update alerter is functional again. This will notify you if an update is available.
*region Resources have been implemented.
*Prices have been adjusted.
*Income bugs have been fixed.
*The overlay on research has been changed. This will be fully visible in the next patch build.
*New art in many areas.
-Donny, Programmer for Tellus
Our website (www.playtell.us) has been updated with a newer build today. This build addresses many GUI issues, and scaling bugs. The game should also run fine now in 1920x1080 resolution, and anything under.
Expect a list of known bugs to be posted on our IndieDB forum within the next 24 hours, as well as many new screenshots of the game.
I would also like to remind everyone who finds a bug, that it is important that you report it to our bug forum. We really would appreciate the help!
We are currently implementing a system that gives specific "stats" to certain regions. These stats can include food, population, fossil fuels, and a wide array of other things. They can also have sub classes, such as the amount of a specific food type, or the male to female ratio of a region.
These "stats" are affected by a large array of variables within the region. They can be changed by anything from the time of year, to the amount of power plants, and everything else in between. They also are affected by the surrounding regions.
An example would be the population of a region going up, and the amount of food for that region going down as a result. This would cause the player to need to speed up food production.
So to answer your question, Yes we are. It's just still in the de-bugging stages. You can expect this to begin to show as we implement it within the upcoming few weeks.
Thank for playing! And I'm glad you enjoyed it!
If you have any other questions, feel free to ask.