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BoaHeck
BoaHeck @ Weekly Devlog #7 - Creating a Demo

this looks like a great game.Just a little technical question, how are you doing collisions in unity? just box colliders or a polygon collider or some other more advanced method?

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BoaHeck
BoaHeck @ Catlateral Damage is now on Steam Greenlight!

This game is getting so popular now. I played it first the week after the 7DFPS compo and loved it. It partially annoys me to see people only discovering it now and being like "Woo this is the best!" But it mostly makes me happy to see your success. I'll be a fan of it until the end. Keep working. You've definitely got my vote :3

Good look.

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BoaHeck
BoaHeck @ We Need to go Deeper TEASER Trailer!

Tracking this. It looks really cool.

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BoaHeck
BoaHeck @ Pokémon Survival Island

Hey will the teleport work in the next update? Right now it brings me to a glitchy test map.

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BoaHeck
BoaHeck @ Release Date For V11.2!

Just started playing this game. It has renewed my love of Pokemon. I'm only starting out but the fact that I'm on easy difficulty and it feels amazing to catch a new Pokemon or even defeat a wild Pokemon is amazing. I have to actually use my Pokemon as a team instead of the old A A A A A A A etc... grind of official Pokemon games is crazy! I am in love with this game right now. Thank you for making this.

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BoaHeck
BoaHeck @ EXIL Dev-blog 8 : "Logo and a skeleton"

Amazing jaw dropping work as usual.

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BoaHeck
BoaHeck @ Hypersleep

Awesome.

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BoaHeck
BoaHeck @ Planet Explorers Alpha v0.51 Available

I really like this game. However I had trouble with controls and the frame rate. I tried for about a half an hour to play but the framerate was too laggy.

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BoaHeck
BoaHeck @ EXIL dev-blog 6 : "Cleaning, Beams and Post-Process"

I love the look of this game. I love doing parkour myself. I have done a bit of work in UDK too although I'm not great at it. I especially like the bricks.

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