I am a part time developer, I can model, texture and animate, and code python. I like making tools for others to use or disect :D

Report RSS upbge 0.3.0 - early alpha

Posted by on

upbge_0.3.0 early alpha download (win64)
Blender Metal
Known limitations / Current Gotchas

  1. To blend animations you must use

    object = bpy.data.objects[‘ObjectName’]
    object.animation_data.acti>

  2. Armatures skinning is slow
    try using very low poly actors or bone parenting chunks (think GI joe joints)

  3. Random crashes for me when exiting the embedded player
    use standalone*

  4. Object.worldTransform * Vector()

    became

    object.worldTransform @ Vector()

  5. Using parented objects .worldPosition, .worldOrientation, .worldTransfrom all silently fail

    you can use


    child = parent.chidren['ChildName']
    
    child.removeParent()
    
    local = parent.worldOrientation.inverted() @ (child.worldPosition - parent.worldPosition) 
    
    child['local'] = local #store local value


Post comment Comments
radio2016
radio2016 - - 3 comments

good game!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: