upbge_0.3.0 early alpha download (win64)
Known limitations / Current Gotchas
-
To blend animations you must use
object = bpy.data.objects[‘ObjectName’]
object.animation_data.acti> -
Armatures skinning is slow
try using very low poly actors or bone parenting chunks (think GI joe joints) -
Random crashes for me when exiting the embedded player
use standalone* -
Object.worldTransform * Vector()
became
object.worldTransform @ Vector()
-
Using parented objects .worldPosition, .worldOrientation, .worldTransfrom all silently fail
you can use
child = parent.chidren['ChildName'] child.removeParent() local = parent.worldOrientation.inverted() @ (child.worldPosition - parent.worldPosition) child['local'] = local #store local value
good game!