Jack of all trades master of some I am an extremely driven and passionate game developer with 10+ years experience in both console and handheld gaming. I started as a Producer at Gameloft, doing both mass porting and creative work, leading teams of 5 to 15 developers. After five years I moved on to Ubisoft where I worked as a level designer and Lead level designer on big titles like Assassin's Creed 2&3 multiplayer and Watchdogs. Between bigger projects, I created and refined a level design training program for potential recruits from the QA department. After five years of Ubisoft, I moved on to a promising startup - Amber studio - where my main responsibility was creativity research and development. After creating and using an ideation pipeline, me and my teams came up with lots of good ideas, including a game virtually identical to Clash Royale (while it was still unpublished). Joining No Moon is a dream come true for me, being a very good match with my style and aspirations.

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