I work on graphics, be it 2D or 3D. Also, I practice cool kicks and cook a lot on my spare time. Right now I'm working at Dead Shark Triplepunch!
A bit after taking home Make Something Unreal 2013 and awarded Swedish Game Awards GOTY, Epigenesis is now on Early Access!
epigenesis now on steam early access!
For this week Ola has been tinkering with the sounds of Epigenesis. Also things often don't go as planned.
devblog post - sound with ola!
For part 3 Henrik 'Biscuitfist' is going to show his methods for texturing on top of his B&W value-painting.
epigenesis concept art/design workflow pt.3
Who’s next on the chopping block for this week? It’s our mighty level designer Tobias!
epigenesis devblog - lighting
This week we're having a look at our UI-guy Jonas work on the Post-game screen UI!
epigenesis devblog post - post-game ui
Being a 10-man team is kinda neat! Administering and planning for a 10-man team is quite difficult however. So how does it work?
epigenesis devblog post - meetings, schedules and priorities
For this week our Shark Calle has been animating the turret from previous post! Let's have look at Calle's process.
devblog - turret animations!
Check out on the progress of our Shark André when he's been working on the turret plant!
devblog - turret plant model
Want to see the process of a concept at DS3P? Have a look inside!
devblog - pick ups spawn plate concept
Keep an eye on how the developers work, their current progress and thoughts regarding development!
epigenesis devblog is up!
Every Friday evening the developers of Dead Shark Triplepunch will hold game evenings with everyone!
epigenesis developer game fridays!
The time has come, Epigenesis has entered Closed Alpha!
closed alpha launched!
At Insomnia49 the very first Epigenesis 5-vs-5 competition was held. Fine prizes sponsored by Logitech was won!
first in-game competition held!
This August, from the 23rd to the 26th Epigenesis will be showcased and demoed at Insomnia49 in Telford, UK. Also on-stage game!
epigenesis coming to insomnia gaming festival!
Part 2 of Henrik 'Biscuitfist' Giang's workflow showing how he tackles concept art for Epigenesis. This time, it's about Black and White value painting.
epigenesis concept art/design workflow pt.2
This is how the Concept Art is tackled by one of our artists, Henrik 'Biscuitfist' Giang. It's split into 4 parts. Design, Value painting, Texturing and...
epigenesis concept art/design workflow pt.1
Check out the early concept art back when Epigenesis was still a baby in it's cradle. Also, forums are up! Whether you have serious questions or just...
early concept art, also forums up!
After some nervous time of biting our nails, Epigenesis made it to Steam!
epigenesis coming to steam!
Epigenesis won the Game of the Year at the Swedish Game Awards 2013!
ds3p's epigenesis wins goty at sga
DS3P decided to compete in Game Concept Challenge and successfully took home 50 000 SEK, that's like 5700€!
ds3p's epigenesis wins gcc
After months of work, Dead Shark Triplepunch wins MSUL13.
ds3p wins msul13
Do you like ball games? On rooftops? With gravity cannons? Check out Epigenesis, an FPS Multiplayer ball game!
epigenesis gameplay trailer
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