A Portuguese game studio, currently working on a puzzle game.

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Underground Vacation's Demo Is Out!
Underground Vacation

Underground Vacation's Demo Is Out!

Underground Vacation

This week, we are announcing the release of the demo for Underground Vacation!

Devlog #11 - A Peek Into Our Production Phase
Underground Vacation

Devlog #11 - A Peek Into Our Production Phase

Underground Vacation

This week, we will give you a sneak peek of the the production phase of our project.

Devlog #10 - Implementing Particle Systems
Underground Vacation

Devlog #10 - Implementing Particle Systems

Underground Vacation

In this post, we will show you the progress of the visual effects that are using particle systems.

Devlog #9 - The Game's Level Design
Underground Vacation

Devlog #9 - The Game's Level Design

Underground Vacation

This week, we will give you a sneak peek of the level design!

Devlog #8 - Revealing The Game's Title
Underground Vacation

Devlog #8 - Revealing The Game's Title

Underground Vacation

In this post we will reveal the game's title and chosen logo!

Devlog #7 - Revealing The Environment Studies
Underground Vacation

Devlog #7 - Revealing The Environment Studies

Underground Vacation

In this post, we will reveal the environment studies for the environment!

Devlog #6 - Introducing One of Our Characters!
Underground Vacation

Devlog #6 - Introducing One of Our Characters!

Underground Vacation

In this post, we will reveal the design of our new character!

Devlog #5 - Level Transitions
Underground Vacation

Devlog #5 - Level Transitions

Underground Vacation

This week, we will show the level transition we've created for when changing levels.

Devlog #4 - Our Main Character
Underground Vacation

Devlog #4 - Our Main Character

Underground Vacation

This week, we will show you the main character of our game!

Devlog #3 - The "Hole Tile"
Underground Vacation

Devlog #3 - The "Hole Tile"

Underground Vacation 1 comment

This week, we have new mockup and a preview of a game mechanic!

Devlog #2 - Implementing Features
Underground Vacation

Devlog #2 - Implementing Features

Underground Vacation

In this post we will show you the progress on our prototype!

Devlog #1 - Early look at our prototype
Underground Vacation

Devlog #1 - Early look at our prototype

Underground Vacation

This week, we will show you an early look at our prototype.

Welcome to Codename: Boulder Puzzle Game
Underground Vacation

Welcome to Codename: Boulder Puzzle Game

Underground Vacation

We are working on a new game, a 3D top-down puzzle game!

Cadaval's demo is now out!
Cadaval: From Grape to Wine

Cadaval's demo is now out!

Cadaval: From Grape to Wine

This week, we are announcing the release of the demo of Cadaval: From Grape to Wine.

Devlog #14 - Character Animations
Cadaval: From Grape to Wine

Devlog #14 - Character Animations

Cadaval: From Grape to Wine

This week, we will show you the process on the character animations!

Devlog #13 - Progress on the exterior of the vineyard
Cadaval: From Grape to Wine

Devlog #13 - Progress on the exterior of the vineyard

Cadaval: From Grape to Wine

This week, we will show you the progress made on the exterior of the vineyard.

Devlog #12 - Progress On The Environment Of The Game
Cadaval: From Grape to Wine

Devlog #12 - Progress On The Environment Of The Game

Cadaval: From Grape to Wine

This week, we will show you the progress being made for the environment of the game!

Devlog #11 - A peek into the production phase
Cadaval: From Grape to Wine

Devlog #11 - A peek into the production phase

Cadaval: From Grape to Wine

This week, we will show you the progress we've made in our production phase so far!

Devlog #10 - Guiding the player
Cadaval: From Grape to Wine

Devlog #10 - Guiding the player

Cadaval: From Grape to Wine 1 comment

This week, we will show you how we will guide the player on how to play the game.

Devlog #9 - Alpha build progress
Cadaval: From Grape to Wine

Devlog #9 - Alpha build progress

Cadaval: From Grape to Wine

This week, we will show you some of the progress of our alpha build.

Devlog #8 - Interior design and color studies
Cadaval: From Grape to Wine

Devlog #8 - Interior design and color studies

Cadaval: From Grape to Wine

This week, we will show you the interior design and the environment's color studies.

Devlog #7 - UX prototype
Cadaval: From Grape to Wine

Devlog #7 - UX prototype

Cadaval: From Grape to Wine

This week, we will show you the UX we have been working on.

Devlog #6 - Exterior prop studies
Cadaval: From Grape to Wine

Devlog #6 - Exterior prop studies

Cadaval: From Grape to Wine

This week we will show you some prop studies for the exterior of the vineyard.

Devlog #5 - Early watering mechanics
Cadaval: From Grape to Wine

Devlog #5 - Early watering mechanics

Cadaval: From Grape to Wine

In this post, you will see the early implementation of the watering mechanics of our game.

Devlog #4 - Game title and some sketches
Cadaval: From Grape to Wine

Devlog #4 - Game title and some sketches

Cadaval: From Grape to Wine

This week we will reveal the game's title and show you some of our sketches for the environment!

Devlog #3 - Game Environment Thumbnails
Cadaval: From Grape to Wine

Devlog #3 - Game Environment Thumbnails

Cadaval: From Grape to Wine

This week, we will show you the thumbnails that we created for our environment concepts!

Devlog #2 - Early prototype
Cadaval: From Grape to Wine

Devlog #2 - Early prototype

Cadaval: From Grape to Wine

In this post we will show you some of the mechanics we have started to work for the prototype of our game!

Devlog #1 - New mockup and some prop studies
Cadaval: From Grape to Wine

Devlog #1 - New mockup and some prop studies

Cadaval: From Grape to Wine

This week, we have a new mockup and a few prop studies, we wanted to show!

Welcome to Codename: Wine Game
Cadaval: From Grape to Wine

Welcome to Codename: Wine Game

Cadaval: From Grape to Wine

We are Bino Studios and we are currently working on a game proposal about making wine!