It lacks a setting. Is it in the present past future,is the prison in America, Africa, Antartica or on an other world. Certainly that part of the story you do know. It would make a more general feel, even if the story isn't complete.
It lacks a setting. Is it in the present past future,is the prison in America, Africa, Antartica or on an other world. Certainly that part of the story you do know. It would make a more general feel, even if the story isn't complete.
This mod sounds awesome.
I'm looking forward to it.
Just registered here to say, sorry to see you guys go.
It was one of the two mods I was looking forward to the most and considering you guys kept on goin I hadn't expected it.
Best of luck in the future
I like the concept of the game and I had fun with the tutorial.
There are however still some problems that need to be adressed.
- Turrets are knocked over really quick and can't be put back up again. They are not very usefull that way.
- Units are unresponsive. Sometimes they go off on their own and other times they just won't do what you tell them.
- It's hard to target an enemy unless they are standing still or moving slow.
- Seeing beyond the fog of war. Sometimes soldiers see and shoot from within or into the fog.
- Unresponsiveness when using abilities. A medic or engineer at times would not use their abilities when instructed to.
- When trying to heal someone with the medic, one has to click on the medic than the ability and then find the unit on the map. It would be easier if you could select the target using the UI. It migth be nice to give the medic be a bit more independence with healing by giving the choice to allow him to heal those near him.
I hope to hear more of this mod in the future. Keep up the good work.
Berrie
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