CEO at Übertech, professional portraiture, painter, graphic artist, 3d conceptualist.
Skills: Photoshop, Illustrator, 3ds MAX, ZBrush, Vray, OS Shp Builder, painting, free hand, tablet, post production and rendering.
firstname.lastname@example.org is my active email, you could send me a message, I will send you the logo.
Uber Tank Control Node.
Similar to Wolfenstein, Quake and Doom.
More like a mutant built in labs.
It's a deformed human torso.
Thank you Armilus you are really kind. But I gave up on modding. I just don't have the time to continue my work. If you are interested I could create a tutorial on how to model in 3ds max.
I haven't decided yet. Skirmish & Multyplayer perhaps.
This is just a concept! Geez!! If EA are worried about their logo so much, why putting free images on the net?
Übermensch is planned to be released for the RAYR engine and a stand alone project using the Überengine, a concept of mine. The images that I have posted are post-production renders, this is how the Überengine graphics should look like.
It's a different timeline where the NSDAP exists and will serve as the main antagonist faction.
Yeah I know what you mean! :D **** happens! BA- AH - HAH !
I will create my own.
Units take time to create, not to mention that rendering each frame will slow the process.
Thanks! This is going to be the first of 3 main super weapons. The others are the Spore Node and the Molecular Disruption Cannon.
Animating is quite easy! You must move each separate parts of the model and render a few frames.
Actually it's not that hard. I used the stretch modifier in 3ds max for the organic cocoon inside the spore node.
I have started working on Ceph structures, new media will be posted in a few weeks! CRYSIS WARZONE will be revolutionary!
In my spare time I work on the Ceph faction.