As long as u overwrite it over Redux's shader mods, it should be fine to work with
As long as u overwrite it over Redux's shader mods, it should be fine to work with
did u read the installation description?
oh yeah, that's a good point, but that's not my part of the job. Can you go to the original mod author and talk to him about this missing feature?
Sorry but I didn't fully understand ur problem, can u describe it simply?
sounds odd, any screenshot?
the body health is from modpack EFP(escape from pripyat)
Hi, sorry but I don't think GTX 550Ti can run this.... I tried to optimize the reshade FX but still, it's demanding reshade...
Try to use 7Zip
Sorry for the late reply. Could be out of VRam? I don't really know, haven't encountered that before. Try not to max all the graphics settings.
Disable FDDA's backpack animation first, in mcm setting.
The missing button is an issue on the original mod's end. You might want to check a file called "o_backpack.ltx.bak" in the original mod at location: Anomaly_Open_backpack\1.5.1\gamedata\configs\items\outfits\o_backpack.ltx.bak, and change .ltx.bak to .ltx
Hey, I made an FDDA animation support for your mod: Moddb.com
You can use the code in your next update so I don't have to worry about missing your update.
I have already made it, posted it on ModDB, now is under virus check, so soon you will see it.
I think it does compatible with BaS. As for img_correction.h I don't know what that's for...
A screenshot could be helpful, and the reasons could be the weather or time of day just like that, or you forget to clear shader cache, or you forget to type those console commands in game
Press "Home" key for reshade menus, does that work to you?
I check your image, it's normal, the blurry text is caused by DOF fx, when your camera is looking somewhere far, the UI interface on those far areas will also turn blurry.
First, try long-pressing N key to toggle nvg. If it doesn't work, disable your beef's night vision, my mod has its own beef's night vision.
First, try long-pressing N key to toggle nvg. If it doesn't work, disable your beef's night vision, my mod has its own beef's night vision.
yes, mo2 can handle the db folder, but as for the reshade, u still need to manually copy and paste.
Oh, sorry that I forgot to post the texture mods contained, they are water texture-yellow, desaturate golden autumn, simple autumn no leave, Global texture rework, and dead zone. by the way, Mo2 does can handle .db file in db folder.
2. manually clear shader cache: locate ur appdata file, that where your shader cache is, just delete the entire shader cache folder.
3. install all the mods, make sure the reshade is working and using my preset, then input those command lines in the description above, then you are good to go.
I see, I don't know that part though. Thx, I will try.
yes, since they don't consume fps anyway, and they provide really different effects
Slightly tweaked my preset, and the console commands' values are changed
I didn't use both of them, but I guess it's the shader scope that conflicts, maybe you can play around with the load order to solve that, or maybe not....
Did u clear the shader cache? If u did, check if you have other shader mods that conflict with mine, and let me know what are they.
过奖😅
故事模组等神秘空间啊,他说他有个很好的主意😏
did u fix it? Let me know if u still need help.
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