Good answer. Things are like I expected/feared, mostly. The game wasn't conceived in the first place to be highly moddable by users (as any respectable game should be nowadays!), still it offers intriguing space for manoeuver.
An interesting sidewise project could be that of creating nations specific for age-set games (sub-mods with their tribes and graphic files), mostly not existing in the original game, such as (examples) Assyria for ancient, Carthage for classical, Hungary for Medieval, Switzerland for Gunpowder, Portugal for Enlinghtenment, Austria-Hungary for Industrial, Sweden for Modern or the Pseudo-Caliphate for Info age. But that would require, just like my earlier, well, "modest suggestions" (ahem), an army of modders with plenty of time and abilities.
If I only gave you a hint of the range of appliable ideas, I can consider myself satisfied. "Steal" them also from other mods shamelessly, if you like them.
Keep up the good work!
Basileus74
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