I’m a mod author and a fan of role playing games, especially AD&D by Gary Gygax and Call of Cthulhu. Computer games can’t capture the feeling of storytelling between friends, but games such as Ultima Underworld or Fallout (up to New Vegas) can retain some element of role playing choice; modding can also retain the element of creative contribution. I’ve modded several aspects of Skyrim and New Vegas and my experience in modding sums up to this: only mod what you play, treat your users with respect, and be mindful to whom you license your work. You can email me at spam at yandex.com replacing spam with my name.

Report RSS Automated mod installers vs mod author rights

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A few days ago I posted an idea at a private mod author forum. The idea was to write a fomod XML declaration that would display this message upon installation:

fomod declaration against modpacks

The declaration is written in a way that an automated system will install no files, unless instructed by a 3rd party to look for a specific folder. In my opinion, such an instruction is a conscious effort in creating a derivative work, where my mod files are being extracted without the end user ever seeing the license agreement. While such a theory has not been tested in courts, Epic Games has exercised the option on their case against a Fortnite hacker. I believe that as an author of a work, I’m entitled to the same rights and protections of copyright law.

You might be wondering why am I against mod packs, aside from the reasons outlined at the screenshot above. After all, all my mods are released under this simplified GPL-based license: “You are free to distribute this work, modified or not, as long as it is publicly available for download under this license.” That means you have the right to fork VUI+ under a different name as long as you propagate my license and make sure that your mod is published it in a site where I can download it without any restrictions (such as registrations).

What I do not support is that people claim that their mod pack includes Vanilla UI Plus and yet they hide its fomod installer. My understanding is that some users consider such installers a thing of the past, but my installer is an inseparable part of my mod. It outlines the quick readme and includes options for features that I have worked hard to provide to users:

vanilla ui plus fomod installer

If you still think that the installer should be hidden, then by all means fork my mod as allowed by my license. Just don’t assume you have the right to offer Vanilla UI Plus by crippling its installer. This is piracy plain and simple. And, in case you haven’t noticed, I decided a few years ago to stop people from appropriating my hard work no matter how inconvenient for me.

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KaptainCnucklz
KaptainCnucklz - - 94 comments

This may seem a little silly coming from Mr. Mirror Man (derogatory term for myself), but I whole heartedly agree with the idea. While I do have 3 separate mirrors over on Nexus now, and been accused of content theft at least 4 times this past day alone, I ONLY mirror things when the license allows and while following licenses as thoroughly as possible. It's important to respect the author's wishes, so we don't potently drive off people only trying to share something good with the community.

A mod creator should have the right to decide on the redistribution of his content. Even when if it's merely a modification/addition to a game's single file, not a lot of people have the drive to make something to make a game more enjoyable. We should be grateful for those handful of modders who do. Not everyone has the patience. Most I've ever done is setting up links, modding site pages, and the odd LE>SE Skyrim port. So I certainly don't have that kind of patience, myself.

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