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Comment History
axeto
axeto - - 1 comments @ Korsakovia released

I couldn't play much longer than 15 minutes, the eyestraining flickering and high pitched loud noises simply hurt too much, a huge flaw considering this is supposed to be the atmosphere. It's not creepy or unnerving it's downright annoying. The cloud of dust enemies or whatever they are are one of the most unsatisfying opponents, am I supposed to fight them? Do i lock them out the door? If I got up close it'd just annoy the hell out of me and I still don't know if I killed it or it just goes away after hitting me X times.
I didn't get past the warehouse bit before quitting, but long before that I already got the point that the guy ripped his eyes out or was f** with them some other way it got really predictable after a few times. The mapping is obviously poor, and I don't blame anyone for beeing new at it, hell I suck at it myself.But still I feel that none of the rooms had much thought put into them, any atmosphere the game had came from the audio ( wich besides the earrape was pretty good).The over use of characteristic city 17 apartment furniture models broke any kind of suspense and just made me think 'oh i'm playing a mod wich team didn't have a modeler, thats ok it's not like i pay for it'.Some rooms felt empty whilst others cramped with far too many props.

Normally I finish games before even thinking of giving critisism but the experience literally hurt my eyes and ears :/

Good karma+4 votes