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RSS Reviews
10

Mayhem

Mod review

To make it short : THE BEST 4X game I've ever played with a focus on management.

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Start off with 1 corvette and 1 freighter, carrying all the hopes of your people.

- Explore quickly to gather information
- Buy food to survive
- Find abandonned broken ships, analyse them to research the blueprint and then build them at your starting sanctuary (at the cost of Ore, ship components, Silicon Wafers, and time - you can't buy ships from AI shipyards, only random deals from companies!)
- Sell these abandonned ships to AI shipyard for money.
- Build your first energy cell factory : you can sell for easy money and that will fuel all your stations and ships
- Buy Satellites (and other resources) from local merchants
- Explore enough on your own, or get good M5 blueprint, start building a few of them and explore the whole universe + drop satellites (some won't come back...)
- Meet factions waging war at one another. Scan their damaged ships for blueprints !!
- Find and scan good TS, research its blueprint. It will be the heart of your rising economy.
- Build more factories in your sector, to provide for your shipyard or to sell for money.

----- looks like a normal X3 quickstart?

Yes! But THEN the world of MAYHEM unveils all its possibilities and features !

- You're not alone... you are chased and attacked periodically by a growing threat... you HAVE to expand your economy and build ships to defend yourself !

- Claim, own and defend your sectors. You can only build stations in sectors you own.

- You'll need a lot of resources to build ships, weapons, and shields, so you'll need to build a lot of factories and mines !

- No more cheaty biggy 100000 yield rocky asteroid or SCH factory ! If you want it big, you need MANY factories and mines (end-product complexes available to build directly, no need to connect stations and stuff, SIMPLE!)

- Fortunately, Mayhem provide the BEST logistics tools to handle all these supply chains : Station Agents and Dock Agents.
Configure everything the way you like and your 100's of freighters will act accordingly. Just hide them and forget about them. They'll tell you if something's wrong !!!

- Specialize your sectors for best use of sector perks and easier logistics

- Build ships to defend yourself and attack your ennemies to take over their good sectors. You won't need 1 ship, not 10, not 50, but HUNDREDS of small and big Fighters launched by Carriers protected by Corvettes and Destroyers...

- Mass production tools : "I want 20 fighters and 3 corvettes and a Carrier." "OK, starting production whenever materials are available. They'll join the assigned fleet when they are built and equipped"

- Equip and configure 1 ship the way you like. Then create a template to use for all the new ships you build !

- Organise your ships into fleets and only give orders to the Fleet Leader, or use MLCC.

- Basically EVERYTHING is ready to be scaled up to empire level. Almost no micromanagement.

- New marines boarding, and more surprises...storyline !

- Diplomacy tools to make use of allies or get intel from enemies. Dynamic factions : they will take over sectors.

- Xenons and all Pirates factions are like a normal faction, just a bit more aggressive ! They'll build and expand.

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I'm forgetting half the features of this mod... it's so deep ! Dozens of hours sunk into it without realizing, and now I jut want to restart a new game...

Mod actively supported (and still new features coming) by its Developper, who is always available and answers on the egosoft forum.