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Description

New attributes in objects (such as extra hp and defense against monsters)
Better parameters of objects
More damage weapons (slightly increased for ordinary of items (it gets interesting only from unique)
Better yucca (no longer worry about endurance)
Armor and items with more slots
Swords slots up to 6 slots
Adding slots for armor and armor parts and crossbow (1 to 3) (new bonuses)
Rebalanced alchemy
Better bolts (stronger and have different attributes)
The improved level of visibility after using cat
Bolt fire to the enemy to kill him mostly (many opponents can not be able to fire such as trolls) (do not make a joke with fire)
Improved crossbows (more powerful and have different attributes, like armor penetration)
Exploding bolts can burn several enemies at once (if you are lucky and opponents to set fire to)
Teleport beings are now much more terrible because they are much more unexepted
Regeneration of life in which to heal monsters is much better
Company are much weaker and much faster killed
Characters have changed effects after obtaining the relevant skills (eg Quen and Yrden inflict a lot more damage)
Fixed all parts of schools Witcher (new attributes and raised parameters)
Dramatically increased the difficulty of deadly creatures (the skull)
Power of characters grows together with the achievement level (so that our characters were needed even in the final stages of the game and much meant)