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Unwording, a game about overcoming cognitive distortions, is OUT NOW on Steam and GOG.
Thank you for playing the Unwording demo and for all the helpful feedback.
Independent developer Frostwood Interactive is excited to announce its new title “Unwording” - a narrative-driven puzzle game about happiness, gratitude...
Forgotten Fields is out now - available on Steam and GOG!
We finally have a release date - April 14! That's less than 20 days from now!
It's been a long time since the last update. The good news is that this is because I was completely immersed and caught up in the development of the game...
It's been a long while since the last devlog. True to the themes of Forgotten Fields' story, gathering momentum and and keeping work going at a steady...
The murder mystery adventure game is now out on Switch, PS4 and XBOX One!
I've spent a lot of time working on the scene that the Forgotten Fields demo ends on - Ethan's house and the surrounding neighborhood area. A lot of that...
For the water, I'm using the free, open source version of the Crest Ocean System, and the quality of this is excellent. I especially love the subsurface...
Hi! Frostwood Interactive's next game is a narrative adventure game called Forgotten Fields. Kickstarter and demo coming soon!
Now all visible objects in a scene can be looked at with the cursor without moving up right next to them.
I'm excited to announce that after two years of working on the game, Rainswept has finally been released and is now available on Steam!!
I'm super excited to announce that Rainswept comes out on 1st February for PC and MAC! :D
In the past couple of weeks, I’ve improved and implemented a couple of features. First, the interaction wheel has been updated. A few weeks back I asked...
Having completed the previous tasks of polishing the game and implementing visual improvements, I’ve now started with one of the most important tasks...
For the past couple of weeks, I’ve been working on improving the visuals of the game. Which, as you can see in the video below, meant redrawing a lot...
And finally, all pending tasks and missing parts have been completed! Now it’s on to bringing it all together, testing and improving everything as required...
These past few weeks I’ve spent most of my time creating the diary system and adding notes for it, but the most exciting news are the new speech bubbles...
These updates have become slightly less frequent, but that’s mostly because development work has me completely absorbed + there’s been a lot of non...
Over the past couple of weeks, I’ve managed to finish up the remaining dialogues and scenes, and the core of the game is now essentially complete! As...
During the past weeks, after wrapping up campaign related work, I dived head first into finishing up the remaining scenes so as to bring the core of the...
The Rainswept Indiegogo crowdfunding campaign has reached its final 24 hours. If you’ve been holding off for the end of the campaign to support it...
Physical rewards tiers are now available for the Rainswept Indiegogo campaign - These include stickers, posters, mugs and T-shirts!
I’m really excited to announce that the Indiegogo campaign for Rainswept is now live! Also check out the new trailer here.
A small but very important update today - I wanted to let you guys know that I’ll be launching an Indiegogo campaign in order to crowdfund Rainswept...
This week I’ve got something cool to show you - the process that I’ve used for creating a couple of short cutscenes so far for Rainswept. Check it...
Hi there! I decided to record me painting a cloud that'll be used in Rainswept. Also, I love painting clouds.
It’s been a while since the last devlog, mainly because I’ve been working on the final scenes of the game. I wouldn’t want to show anything related...
It's been a while since the last devlog, but development is moving along smoothly. Almost 80% of the game's content has been created, which will then...
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