Hello. I'm a great fan of PSX DOOM and I just love this mod. Thank you for making this possible.
However, just so you know, I noticed that if you run the submod by itself, it's pretty faithful to the original PSX DOOM ( however you lose BD enhancements), but if you run it with brutal doom 19 or 20, or even with stand alone submods like BDJ, you get a few problems.
These problems were eliminated by an older PSX DOOM version :
" PSX Brutal Doom mod for GZDoom
Version 1.0 (PSX Doom 2.133 + Brutal Doom v19)
2013-2014, Darragh Coy (darraghcoy@runbox.com / www.darraghcoy.com) "
But a few persist in your version.
This is what I noticed, taken by the older PSX Doom readme:
" This mod carefully combines Brutal Doom and the PSX Doom total conversion mod for GZDoom so that the atmospheric enhancements found in the Playstation version of Doom can be enjoyed coupled with the extreme violence and increased difficulty level offered by the superb 'Brutal Doom' mod. "
Although these two mods can layered and loaded together at the GZDoom launch, there are many problems and incompatibilities that prevent these two mods from working perfectly together in this way. This 'mod merge' eliminates these problems and gets the PSX Doom TC working in harmony with Brutal Doom.
Some of the problems fixed by this mod merge include:
1: The monsters in the PSX Doom were actually much smaller than their PC counterparts (92% of their original scale) and some of the PSX levels were designed with this sizing in mind. Using the full sized PC monsters (Brutal or original Doom monsters) in the PSX levels would cause issues and monsters to sometimes not fit with the levels. This mod scales down all the Brutal Doom monsters and items so that they are sized correctly for PSX Doom.
-Note to prime79 : If you run your mod by itself you don't have this problem, but loaded with brutal doom you actually get bigger monsters.
...3: In many cases the new and improved PSX Doom sounds were being overriden and replaced by the original PC Doom sounds when using Brutal Doom layered over PSX Doom. This merge fixes this issue and ensures only PSX Doom sounds are used throughout the game.
4: Some of the lighting effects added in Brutal Doom interfere with the PSX Doom lighting.
A perfectly good example of this is the 1st level of Doom 2, in the main corridor connecting all the rooms. Brutal Doom added some lighting effects which made the ceiling appear brigther but PSX doom had this sector relatively dark and bluish which resulted in a weird lighting scenario where the ceiling was really bright but the floor very dark. This mod merge fixes such issues and uses the original PSX Doom sector lighting in all these cases.
-Note to prime79 : If you run your mod by itself you don't have this problem either.
Etc..Etc....
Thank you again for your work, I hope this helps.
Arm73
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