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Comment History
aqdg42
aqdg42 - - 12 comments @ NET Online

idk what are you talking about, this mod is based on X-RAY OMP, which is an open source engine

Good karma+7 votes
aqdg42
aqdg42 - - 12 comments @ Dead Air Tweaks Rebalanced

anyway, it isn't like i did much, i just tweaked the original mod because i didn't like some stuff and then i felt like sharing it
if you don't want to wait you can just make some changes that suit you in the game files, it's very simple, really.

Good karma+1 vote
aqdg42
aqdg42 - - 12 comments @ Dead Air Tweaks Rebalanced

thanks!
sorry, but i probably won't be releasing any updates in the near future.
as you could've noticed, i've dropped the work at the mod after november or so, because i'm too busy studying and working part time and i just don't feel like spending the little time i have now to work on stuff like that
maybe i'll do something after the new version of DA itself comes out, i've had some plans before i dropped the mod, we'll see

Good karma+1 vote
aqdg42
aqdg42 - - 12 comments @ Dead Air Tweaks Rebalanced

did you install it over original dead air tweaks?
if so, delete the original version and install my mod only, the tweaks mod itself is included.

Good karma+2 votes
aqdg42
aqdg42 - - 12 comments @ Dead Air Tweaks Rebalanced

thanks :3
you can change sound and music levels in the options menu
if you want louder and more realistic gun sounds, i suggest you check out "gus' sounds mod"
link - Moddb.com

Good karma+3 votes
aqdg42
aqdg42 - - 12 comments @ Dead Air Tweaks Rebalanced

no problem

Good karma+2 votes
aqdg42
aqdg42 - - 12 comments @ Dead Air Tweaks Rebalanced

it is compatible with dead air tweaks saves.
should also be compatible with the vanilla ones, but i'm not 100% sure about that.

Good karma+2 votes
aqdg42
aqdg42 - - 12 comments @ Dead Air Tweaks Rebalanced

i just checked out the startup with the same mods as you (vanilla, english translation and my mod) , and everything works fine
it's probably something on your end
also, it would be nice, if you told me what perks/loadouts causes the crash at the start, so i could check them out

Good karma+2 votes
aqdg42
aqdg42 - - 12 comments @ Dead Air Tweaks Rebalanced

i think it's some conflict with illuminating grenades mod, i'll check this out when i have time.
also notice the following:
- dead air outfit overhaul won't work correctly with this mod, since it alters trade configs. it was patched for the original dead air tweaks , but not for my mod.
- neutral mercs doesn't work properly with diehard2222's mod that disables shared reputation between ecologists and duty/military. only the mod that you installed last will work.

Good karma+2 votes
aqdg42
aqdg42 - - 12 comments @ Dead Air Tweaks Rebalanced

they are located in gamedata\configs\weapons
all the w_(weapon name).ltx files.

Good karma+2 votes
aqdg42
aqdg42 - - 12 comments @ Disable Weapon Malfunctions

have you fixed the issue with the condition of weapon not affecting it's efficency at all?
the dead air tweaks mod had it,too - any weapon in the game was as good as new, though i think it is a vanilla dead air problem.

Good karma+1 vote
aqdg42
aqdg42 - - 12 comments @ Dead Air Tweaks Rebalanced

well, that kinda was the idea
i didn't like PassiveAgressive's view on game's balance, and wanted to make it more like it was in the original game, where decent equipment, especially weapons, was a very rare thing at the beginning of a game.
i also wanted to force players to pick some equipment perks on the start, so that's why i added two more armor perks and removed armor from traders' stash on the first location.

Good karma+2 votes