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Comment History
AntaresOne
AntaresOne - - 10 comments @ Antares Unit Pack v2.5

I apologize for late reply. I'm sorry to say that it looks the script is wrong somewhere, my mistake. I already fixed this matter, when Antares Unit Pack Mod v3.0 will be released it should work fine.

Good karma+3 votes
AntaresOne
AntaresOne - - 10 comments @ UEF Gunship model

Experimental Gunship or Spaceship? Congratulations, Looks Great!

Good karma+1 vote
AntaresOne
AntaresOne - - 10 comments @ Total Mayhem

Well, it is correct, UEF may have advantage, but depends of strategy. Without mods there is ballance. Not perfect but there is. I was playing a lot like this SupCom and SupCom FA in multiplayer. With mods, the equilibrium can be lost, so establish well before to start what mods are going to be activated. And is better to play as teams, 2 vs 2 or 3 vs 3, involving as many sides as possible. If the human players are ballanced than the conflicts can bring a lot of epic battles.

Good karma+1 vote
AntaresOne
AntaresOne - - 10 comments @ Total Mayhem

I consider there is a slight advance for UEF. Anyhow, the win or loss depends of your strategy and the one of your opponent if he is a human. Against cpu player once you have resonable resources and a good defense it will be a matter of time to reach victory.

Good karma+1 vote
AntaresOne
AntaresOne - - 10 comments @ Total Mayhem

I don't remember exactly the name of the units, in BlackOps Mod UEF has T3 mobile land AA unit equipped with dual gattling gun, quite efective, unit has about 2500 hp; i think 4th Dimensions mod contain one T3 mobile land AA unit equipped with dual missiles, plus a small gun for land self defence. This unit has about 10000 hp. For Aeons, Cybrans and Seraphims i did not found something similar. About T4 AA unit i guess is intresting to be available, but i think the persons that know how to design such unit are busy with more pressing models (generally i wish them good luck as they make a great job!). I have one question, can somebody guide me to a link or instructions how to design new units for SupCom? What software is necessary and so on... Not to edit the existing ones, to make new!

Good karma+1 vote
AntaresOne
AntaresOne - - 10 comments @ Total Mayhem

I think is OK to implement some kind of T2 or T3 experimental multi-purpose defense unit with AA capabilities like gattling / quad barrel guns and missile, anti tactical defense and buble shield. There is available something similar for UEF, remain for the others. For diversity, some factions may have the unit equip with a small gun for land self defense.

Good karma+1 vote
AntaresOne
AntaresOne - - 10 comments @ UEF Experimental Flying Fortress

Apollo, Altas or Excalibur

Good karma+1 vote
AntaresOne
AntaresOne - - 10 comments @ UEF Experimental Defense

Most impressive! Looks like is not "all in one" so no AA or personal shield capabilities, so the ballance aspect I am confident that will be OK. Realisticaly, i think there is not so usefull to divide the firepower so I have one question: what will be the arc of fire for each turret. Between 270 - 360 degr?

Good karma+3 votes
AntaresOne
AntaresOne - - 10 comments @ Total Mayhem

Regarding to rework the ACUs, maybe is more intresting to develop new units, Experimental ACUs, with increased capabilities and some new updates, weapons and abilities.

Good karma+1 vote
AntaresOne
AntaresOne - - 10 comments @ UEF T2 Fighter

Impressive! It may be not "aerodynamically" or "stable realistically", but we may consider that the battlefield may be located on various plentes with different gravity or weather and atmospheric conditions. And some of the original units are not so realistic, based on "Earth" grounds. But SupCom is a great game that deserve such units as fas as is keeping all faction's ballance in resonable values.

Good karma+3 votes