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Comment History
anon937615183
anon937615183 - - 10 comments @ MLR Bulk Ordering Expanded

Updated the description. Yes it was made for 1.5 b 2.4

Good karma+1 vote
anon937615183
anon937615183 - - 10 comments @ MLR Bulk Ordering Expanded (Shotgun Variety)

I use shotgun variety, so I figured other people would want this for it too

Good karma+3 votes
anon937615183
anon937615183 - - 10 comments @ MLR Bulk Ordering Expanded

No problem. I though it could use a little love.

Good karma+1 vote
anon937615183
anon937615183 - - 10 comments @ TRX: Dynamic Relations (1.1)

is there a way to reset the values short of reinstalling CoC? Could I remove your mod and reinstall it only to reset the values?

Good karma+1 vote
anon937615183
anon937615183 - - 10 comments @ OWR, TRX Backpacks, Artefact Expanded merged UI

Initially I thought it to be working, but realized I was wrong. I've now uploaded the proper files.

Good karma+3 votes
anon937615183
anon937615183 - - 10 comments @ Dan's tweaks merged with WARFIGHTER

No, only the tweaks from Dan's Creature and Actor Tweaks.

Good karma+1 vote
anon937615183
anon937615183 - - 10 comments @ Barebones HUD 1.1 [1.4.22/1.5b r6]

I agree about having to manually check the cartridge usage, but it would be nice to have it as an option when it is initially installed. I also agree in the regard that it's kinda obnoxious not knowing what firing mode your gun is in, maybe have that as an optional install as well. If it is a simple fix, I would be willing to give it a crack. I know some hud mods simply move the icons ridiculously far off screen to give the illusion of it not being there. would it be as simple as moving them back? or since it's a port from another hud mod would it be more complicated?

Good karma+1 vote
anon937615183
anon937615183 - - 10 comments @ Axebeard's FieldCraft

First of all I want to say this is an absolute necessity if you plan on playing Call of Misery at all, these tweaks were perfect for what I considered a "true" S.T.A.L.K.E.R. experience. I do have one minor issue though, for some reason Nimble is no longer considered a trader and is just a normal stalker. He still asks if you want to place an order but there isn't an option to do so, in addition to that he wanders around the farm and the areas around it and gets killed quite easily. How could I change him back to a trader? I assume it has something to do with the trade_nimble.txt or maybe something in the creatures folder? Any help or suggestions would be appreciated.

Good karma+2 votes
anon937615183
anon937615183 - - 10 comments @ Outfit Addon 1.4.7 [CoC 1.4.22]

Awesome it worked!! thank you very much!!

Good karma+1 vote
anon937615183
anon937615183 - - 10 comments @ Outfit Addon 1.4.7 [CoC 1.4.22]

Hey VodkaChicken, just wanted to say this is an excellent mod and i appreciate the work you have put into it! although I do have a question regarding the merc rad armor. i was hoping to add a couple more artifact slots to it by editing the configs but i can't seem to figure out what to actually change. I'm not really a modder but i do change a few values around in the configs to better suit my gaming style, and I can't really figure out where the suit actually gets its armor values from. I originally thought that editing the dolg_heavy_armor would change the radiation suits stats, but I'm at a loss. Thanks again for the awesome mod!!

Good karma+1 vote