Indie developer. Addicted to pixels. Making games. Explosions!

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Amulware.net
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Latest tweets from @amulware

Just spent several hours implementing lazy batched rendering for rarely updating level geometry. I expected it to b… T.co

Oct 30 2018

RT @Ed_dV: You take that animated noise, add and then multiply a mask in on top, you get a solid base for FLAMES. Simple, deli… T.co

Oct 13 2018

RT @willdotnet: When hiring for @toggl's mobile team, @amulware makes sure everyone is fluent in both English and Emoji T.co

Aug 25 2017

Casting rays on a hexagonal tilemap? Check. #beardedtd #gamedev #indiedev #screenshotsaturday #math T.co

Aug 6 2017

Did we dig too deep? #beardedtd #gamedev #indiedev #screenshotSaturday T.co

Aug 4 2017

Not too bad. #beardedtd #gamedev #indiedev T.co

Aug 1 2017

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