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Comment History
Amaranth1989
Amaranth1989 - - 8 comments @ Starship TroopersDoom Beta_v1.4+

I'm working on it

Good karma+1 vote
Amaranth1989
Amaranth1989 - - 8 comments @ Incomming-beta-v1.4

OOOOh, YEEEEEAAAAHH!!!!!)))))

Good karma+2 votes
Amaranth1989
Amaranth1989 - - 8 comments @ Amaranth1989

Oh, hello!

I look forward to it!)))

I continue to work on a single player campaign, made a lot of changes, both gameplay and visual, and I don’t intend to stop!)))

A little later I will give a link to the archive.

Also, most likely, I will pack the release version in the archive with the mod, making changes for the correct spawn of opponents in a single game. Now I have these changes in the archive itself with levels, and this is a little not aesthetically pleasing due to the large number of overlapping textures and decorate

Good karma+1 vote
Amaranth1989
Amaranth1989 - - 8 comments @ Starship TroopersDoom Beta_v1.4+

Oh, a lot of work, so far only 11 levels, and even I improve and redo them. We have to adapt the balance for new versions of the mod. In 1.3.7, for example, soldiers for some reason fight poorly. Often they cannot kill the enemy, and the enemy cannot kill them, concentrating attacks only on the player. Performance also varies, some cards are overloaded with parts and slow down. You can see.
Yadi.sk

Good karma+1 vote
Amaranth1989
Amaranth1989 - - 8 comments @ Incomming beta_v1.3

Of course, it's OK. I myself have a lot to do, so I will take up the work a little later. At the moment there are 11 maps, there should be only 12. I also made a plasma bug, the available sprites of which can already be used to create a monster in the style of the Wolfenstein bosses, but I will try to do more. This bug will be the boss in the campaign. More brain bug want to do.

Good karma+1 vote
Amaranth1989
Amaranth1989 - - 8 comments @ Incomming beta_v1.3

For your release, I will release the finished first episode of my campaign)))

Good karma+1 vote
Amaranth1989
Amaranth1989 - - 8 comments @ Starship Troopers Doom Beta_v1.2+

The borders of the maps if buggy, then this may be due to the engine version. I saw this, because I compile a release with the version where there are no glitches)

I added a Nazi with a separate mob and now it's gray. In the cards I will replace the model. The main thing is that the dog remains the same, although I can insert it separately. The dog is important))))

Actually, I can edit the "decoyrate" file, and have already decided that I will add my file to my game so that it is a priority. See if it works. Either I modify your mod myself to a single game, it is not difficult)))

Glad to like the cards. There will be a lot of interesting things, and it is possible that I will upload at least a beta release to this site. There will even be a story, new planets and characters, interesting situations. New enemies (I took them out of fashion Arachnocide). Many plans)))

Thanks a lot)

Good karma+1 vote
Amaranth1989
Amaranth1989 - - 8 comments @ Starship Troopers Doom Beta_v1.2+

Speak english, it will be better)))

I recommended for you: remove random spawn for things, and, i think, it need rebalance for player's classes. For example: marodeur is very strong class with nuclear missile, but PSY-OPS - impossible class for normal playing, he has only a pistol with a finite ammo. But even now i maked 8 levels and will make more/ Thank you one more time)))

Yadi.sk if you can download this, check my work)
everything is flawed and done in places without scripts, then I will learn and correct

Good karma+1 vote