I will, for sure! :D
That weird object on the left has been changed. It's not something that resembles a hot dog anymore (according to the lovely playtesters, lol).
Now that's a piece of cake! Tastier, isn't it? Of course that would be the best solution!
Give it a try! :)
I too believe that some things will be always "safer" to implement with code in its "true form", but I can't tell how much time I already saved by creating FSMs of repetitive behaviours and changing the affected gameObjects. It's very handy for sure.
There are tutorials on Youtube, wiki and forums.
But as an overview, Playmaker comes with all sorts of "actions" (you can create yours too) that you choose depending on what you want to implement, and simply tell the plugin what to affect.
Here's a "Delay state":
I.imgur.com
When the game gets in this state, a time starts running and as soon as its value is equal or greater than my "t_delayLimit1" variable (2 seconds), it follows the "FINISHED" transition to the next state.
tl;dr: give it a try, I bet you'll find it useful too :)
Thanks,
Anselmo
Thank you! I'm glad you like it
It's a crazy creature with some cat-like ears
Thank you!
Al-Anselmo
Al joined
Game and Level Designer